Darkstone patch 1.04
It appears the Directx will only load the latest and not multiple versions like Java and Quicktime. It also appears like there are no adjustment to be made to Directx.
All times are GMT The time now is AM. Ironworks Gaming Forum - Top. Darkstone Problem. User Name. Remember Me? Mark Forums Read. Page 1 of 2. Thread Tools. Find More Posts by kcolop. Find More Posts by Stratos. Age: 50 Posts: 1, Find More Posts by Paladin Find More Posts by johnny. Find More Posts by Mouse. What is the format of the faces? The size of a face must be 64 X 64 pixels. Where does one start?
There is a generic skin by type of character that can be used as a starting point to create a new skin. With which programs can one create a skin? Is it possible to see the result during editing? The procedure is as follows: Copy the generic skin corresponding to the caste of character that you will be making to the "skin" folder on your system, and give it the name of the character whom you have chosen to customize.
Launch the drawing program and load the skin. Launch DarkStone, create the character if it does not exist, and begin a new game. Make the modifications wanted on the skin in the drawing program.
Fixed foreign teams not researching anything, but in the active teams list not removed from it on home country liberation 4. Fixed a bug with missing tech teams on TAG change when "Tech Team takeover" option is enabled and tech teams for the new TAG are currently in another country.
Fixed a bug with air units targeted by friendly AA guns when bombing retreating enemy units in the same province and also doing damage to buildings in the province. Fixed a cosmetic bug with incorrect attrition losses logged for countries. Added an extra validation on brigade attaching to units to fix some rare issues or exploits. Fixed a bug with countries that share only impassable borders still reported as land connected. Skip end combat AI check for air or naval combats that cannot be terminated yet.
Added missing post battle messages for air combats that end in a draw. Fixed a bug with Fleet positioning in naval combat calculation caused by improper use of 2 misc.
Fixed issue with some naval missions availability when path from target province to naval base is blocked by enemy controlled strait even when the fleet is currently in open seas and should not be blocked. Fixed a bug with military controlled AI fleets disengaging on their own from combat.
Fixed a bug with military controlled AI armies disengaging on their own from combat. Fixed issues with military controlled AI fleets starting missions on their own. Fixed a bug with military controlled AI fleets rearranging on their own when in port.
Fixed a cosmetic issue with Casualties Report Style 1 when only controlled by the player foreign units are attacking switched columns so taken casualties to be in red and inflicted to be in green color. Fixed missing messages when military controlled country losses convoys or when military controlled fleets detect or sunk enemy convoys. Fixed issues with invalid army orders time menu when multiple land units are selected and some of these are currently in combat like: - only orders to the current or to adjacent provinces can be passed to land units in combat; - only orders to friendly provinces can be passed to units in combat; - only None, Anti partisan duty and Reserves missions are passed to only attacking land units effectively stopping the attack ; - Move attack for defending units is ignored if ordered to the current province; Fixed incorrect flag on some places like trades list when country changes TAG after a successful coup or by event.
Ignore invalid orders time menu when multiple units are selected for any unit s in the list that cannot do the mission. Fixed incorrect name on scenario selection for countries that use non-default name changed by name command or preset in scenario. Fixed ignored prioritize, reinforce and upgrade unit settings for divisions in redeployment. Fixed issues with air units left based in neutral provinces after peace or secede command. Those will not be auto redeployed to capital if it has air base anymore old behavior , but to the closest controlled airbase new behavior or the air unit will be disbanded and all air divisions will be returned to the deployment pool with 7 days delay for future deployment new behavior.
Improved deployment logic of air units redeployed from seceded provinces when deployment target is no longer valid not controlled by the country or with no air base. Such units will be deployed to the closest air base instead to a random one old behavior and if no air base is found the deployment will be canceled leaving all air units in the deployment pool for future deployment instead of deleting them old behavior.
Fixed a bug with unit teleport to previous move target after redeployment in some cases — clear mission and scheduled moves on redeploy. Allow trade of controlled only provinces with province owner fixed a bug where taken from rebels allied province cannot be returned by trade to its original owner.
Fixed issue with movement time calculation for invalid neighbour provinces in case for impassable connection land units or different sea zone for fleets when moving to port from a sea province or vice versa.
No MP from destroyed divisions is returned to the MP pool anymore. The first valid province ID for the map is assigned as capital to rebels now. Removed exploit with allowed direct unload of troops from transports at sea to friendly provinces with no beach or port.
Removed exploit with allowed direct load of troops to transports at sea from friendly provinces with no beach or port. Fixed a bug with released countries having all secret techs available for research. Fixed a bug with slept decisions still listed in available decisions list. Fixed a bug with alliance command — join to an empty major alliance should work now.
Fixed an issue with air units using surface defense value instead of air defense while attacked by enemy carriers. Fixed an issue with max infrastructure damage done by nukes it was limited to 0.
Fixed an issue with inherit command not being available in events shown for clients in MP games and even preventing events from firing in some situations one action event with this command only. Fixed invalid sprite animation while paratroopers are bombed by enemy planes paratroopers shown as if being dropped.
Fixed an issue with "Combat events duration in hours" misc. Added missing combat icons on battle panel for some combat modifiers during bombardment. Ignore terrain combat modifiers for Port Strike and Carrier strike on port missions. Fixed invalid combat mission icon on combats list for carrier fleets doing port strike and airbase strike missions — proper bombardment icon will be used instead of the air combat one.
Use Naval Bombardment instead of Naval Combat post battle message type for carrier strike on port missions. Fixed missing province name and invalid Goto position on message about destroyed on fleets and transport planes land units. Fixed an issue with province AA firing twice per round while defending ports against attacking carriers and bombers. Added logic that instantly kills land units left in sea provinces without transports previously such units stayed in the province slowly dying by attrition.
The check is run once per day at midnight. Reduced AI movement time to 1 hour from land province to transports at sea or from transports at sea to friendly controlled land provinces.
Allowed any naval unit type with CAG type brigade to act as carrier in naval combats. Clear old mission of land units ordered to move to transport ships at sea. Fix for a bug with Support Attack mission preventing the unit to move to ships. Fixed game crash when land unit is incorrectly ordered to move to sea province on click over port icon instead to the land province where this port belongs.
Check and cancel no more valid missions for player controlled units. Units not using supplies are no longer receive out of supply penalties when they are in not supplied area.
Fixed a cosmetic issue with daily ORG regain displayed on org. Suppressed redundant strategic bombardment losses message after using nukes Fixed a bug with setting to 0 ORG of units on previous allied territory when the ally becomes enemy for example when it switches sides in war by event resulting in instant destruction of those units because they appear on enemy territory with no ORG remaining.
Fixed an issue with Transport AI selection of land and sea provinces from where to load units. Now it will select only land provinces with a proper sea zone port province defined same rule as for players.
Fixed issues with transport AI looking for coastal provinces land provinces next to a sea province instead for land provinces with a sea zone defined. Fixed issue with transport AI keeping loaded fleets indefinitely at sea provinces next to no longer valid invasion or transport target for example after a peace while the fleet already got the invade order. Fixed various issues and exploits with moving armies from fleets at sea to land provinces both for AI and player or from land to fleets at sea.
Moving to land province will be allowed only from the associated sea zone, and moving from land will be allowed only to fleets in that sea zone. Fixed a bug with invalid default convoy air attack mission efficiency and availability set for countries naval convoy attack mission parameters from misc. Fixed a bug where player was allowed to order attacked land unit to retreat to a neighbour province with impassable border and in result the retreating unit goes through 1 or more extra provinces including enemy controlled to get to the retreat target.
Fixed incorrect reversed unit power calculation with the new combat system defence vs. Fixed CTD on giving orders of air units to attack areas or regions that has some provinces disabled as in battle scenarios. Fixed issue with serial builds of units ordered by event command all having the same name. Fixed issue with improperly used amphibious combat penalty for units redeployed into friendly province with rebels. Fixed UI issue for combats against rebels in the same province where the attacking unit is - invalid 0 command limit for attacker and over stacking combat modifier icon displayed.
Fixed strategic redeployment of rockets to be issued immediately after the command instead on the next hour. Fixed issue with AI trying always to retreat when attacked while not bordering at least one friendly province like after successful amphibious invasion. Fixed CTD on Intelligence page when custom unit types are into the redeployment pool of a country.
Fixed displaying issue with overlapping counters for retreating and defending units in the same province. Fixed arrow color from blue move to red attack for units that go to friendly province through enemy controlled provinces. Fixed invalid model name on message for completed brigade from upgraded serial line. Fixed a bug with dummy " null -1" brigade appearing at redeployment pool in some cases after detaching of brigades from units ex. Fixed issue with multiple win combat messages when own and military controlled units participated in the combat.
Fixed issue with incorrect MP value returned to MP pool for sold units in some cases. Implemented MP cost for receiving country for bought units. Fixed calculation of MP value returned to MP pool on disbanding of units with attached brigades when the unit is not at full strength. Added support for month names in "month" trigger as suggested by trigger documentation only month numbers were valid before. Fixed tooltip for control trigger when no data setting is specified. Added "Disengage from combat" checkbox to some naval missions convoy raiding, move, sneak move, sea transport and amphibious assault.
Such fleets will break off naval combat ASAP without player intervention. Fleets during amphibious assaults will be instantly detected by air and naval units searching the area for enemy fleets. The rest that are listed on right-click over a flag still will use the default flag and country name, but that will be fixed on the next save if they are selected so all countries in the main selection list will have proper flag and name. Allowed deployment of units to owned provinces connected to the capital through allied controlled territory.
Improved disputed national core province distribution between allies on enemy country annexation. Instead of the first country in alliance getting those, it will be the alliance leader, the master or the country that currently controls the province in that order. Suppressed scheduling of slept events on scenario start or game load.
Logged these in savedebug. Messages with no text will no longer be logged to game history. Added a pop-up message for air losses to provincial AA. Improved convoy raiding message by adding losses information for the raiding fleet or air unit. Added missing message after convoy raids when no convoy ships are sunk. Added details on losses by nukes to nuke message shown for attacker and defender.
Show the permanent damage to province IC and infrastructure in the strategic bombing report after using nukes. Improved logic for post battle casualties report in style 1 to handle properly nuke bombardments. Added chance misc. Improved combat capability check for naval units in combat. Check air attack when bombed and naval attack in naval battles. Allowed transport to fire back if bombed. Refined damage to units in combat logic to ensure that strength hit per round will be no higher then current unit strength for better casualties tracking.
Refined damage from AA to air units' logic to ensure that hit per round will be no higher then current unit strength for better casualties tracking. Improvements to attrition to units function: - Do losses calculation on host only - Implemented low limit to damage that attrition could cause to units Added detailed message about attrition losses to units.
Added detailed losses message when a land division is destroyed on transport ship. Added air mission name and details tool-tip when hovering over the mission icon during bombardments on combats list. Added detailed losses to message after carrier strike on port mission. Show current losses from AA during bombardment in combat details. Added a new pop-up message for AA losses after province bombardments shown for attacker and defender.
Added a new attrition message for severe attrition — when receiving attrition because out of supply or when remaining STR is less then 10 times "Lowest unit Str. Added detailed losses message after taking losses by a nuke dropped by neutral country like when A drops a nuke to province of B while there are troops of C in the said province and A and C are neutral countries. Improved logic for post battle casualties report style 2 to handle properly nuke bombardments. Removed obsolete misc.
Implemented logic to return provinces currently controlled by one country, but owned by another non-enemy country: - If the owner country is not friendly to controlling country, the province will be returned only when it is not in a war zone has a land link to enemy controlled province - The above restriction is ignored if owner country is friendly allied, puppet-master, same side in a common war and province will be returned no matter if in war zone or not Removed fixed event picture height pixels on styles 1 and 2 to allow pictures of any height to be used on events.
Removed fixed event header height 48 pixels on style 2 to allow headers of any height to be used on events. Improved logic for evaluation of valid for release countries. Disabled AI land units retreat to ships as this fails and the unit is instantly destroyed instead. Suppressed repair of buildings and resources in provinces with active land combats. Disallowed building of coastal forts used only to repel amphibious invasions to provinces with no beach.
New modifier in misc. New modifiers in misc. Bases - Org dmg per hour - ORG lost each hour by carriers while attacking naval or air bases 5. Units with strength equal or lower then THIS stop receiving attrition damage. Expanded a misc. Following ORG regain modifiers are used when this is enabled: 0 - disabled old logic used , 1 - enabled 1 0 - ORG regain [all] - Morale effect. Used as flat hourly ORG loss when negative 1. Multiplier 4. Set above 0. Units loaded on removed transport vessels will be redeployed to the capital.
Negative value is strength gain. Value can be a positive or a negative integer! Flag value set or calculated can be from 0 to Removed a false error message "Event number X maybe lost! Improved error checking - report invalid unit types used in unitnames. Added check and error report when there is Sea Zone defined for a land province with no port or beach provinces.
Added check and report for missing tech component name definition. Um die Rezensionen bei uns vorzeigbar und hilfreich zu halten, werden wir jede Rezension entfernen, die diesen Richtlinien oder unseren Nutzungsbedingungen widerspricht.
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