Starling game development essentials download




















Starling Game Development Essentials. Develop and deploy isometric turn-based games using Starling Overview Create a cross-platform Starling Isometric game Add enemy AI and multiplayer capability Explore the complete source code for the Web and cross-platform game develpment In Detail Starling makes it very easy for an ActionScript developer to create cross-platform, multiplayer games. Starling utilizes GPU to render all the content for excellent performance on a wide range of devices. Multiplayer games have become a very lucrative market, pulling in more and more developers who try to raise the bar for user experience.

With the ever-increasing popularity of iOS and Android, the demand for cross-platform games has increased exponentially. Starling Game Development Essentials takes you OpenCL Programming by Example.

Explore several aspects of optimization techniques, with code examples to guide you through the process Understand how to use OpenCL in your problem domains In Detail Research in parallel programming has been a mainstream topic for a decade, and will continue to be so for many decades to come. Many parallel programming standards and frameworks exist, but only take into account one type of hardware architecture.

Today computing platforms come with many heterogeneous devices. OpenCL provides r Getting Started with Paint. You will then move on to using Starling Particle Extension for explosion effects and PlayerIO for multiplayer capability. Finally, you will develop a simple AI Manager to help the enemy make decisions and use Pathfinder to facilitate grid-based path finding.

Starling Game Development Essentials, with the help of FlagDefense game source code, is an invaluable asset to anyone who wants to create a Starling cross-platform game.

This is a practical, project-based guide that will help the reader to build Isometric, turn-based games using Starling. If you are an ActionScript developer and want to create cross-platform games with Starling, this book is for you. The FlagDefense game covers some complex topics in game development which are beneficial even for those who are already creating games with Starling.

Prior knowledge of Starling will help, but is not necessary. Goodreads helps you keep track of books you want to read. Want to Read saving…. Want to Read Currently Reading Read. Other editions. Enlarge cover. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :. Thanks for telling us about the problem.

Return to Book Page. In Detail Starling makes it very easy for an ActionScript developer to create cross-platform, multiplayer games. With the ever-increasi In Detail Starling makes it very easy for an ActionScript developer to create cross-platform, multiplayer games.

Approach This is a practical, project-based guide that will help the reader to build Isometric, turn-based games using Starling. Who this book is for If you are an ActionScript developer and want to create cross-platform games with Starling, this book is for you. Get A Copy. Paperback , pages. Published December 26th by Packt Publishing first published January 1st More Details Other Editions 3.

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Lists with This Book. This book is not yet featured on Listopia. Add this book to your favorite list ». Community Reviews. Showing Average rating 3. Rating details. More filters. Sort order. Start your review of Starling Game Development Essentials. I've been studying game development for about six months and this is the first book I've read about using Flex to build a game. It's a relatively short book, seven chapters and pages including the Index , but it's very clearly written, and covers the important things you need to know about Starling while using the development o I've been studying game development for about six months and this is the first book I've read about using Flex to build a game.

It's a relatively short book, seven chapters and pages including the Index , but it's very clearly written, and covers the important things you need to know about Starling while using the development of an Isometric 2D Capture The Flag game to illustrate methods, techniques, and tools. Part of the reason it's so short, is the author doesn't take a lot of space with code in the book.

The code is available for download and is well written and clear. Random Books. Book Description: Starling makes it very easy for an ActionScript developer to create cross-platform, multiplayer games.

What you will learn from this book Learn about Game States and Game Loop which are an integral part of any game Apply Isometric transformation equations and logic for converting 2D grid-based levels into 3D isometric view Set up an Isometric level editor that exports level data thereby easing level creation and speeding up development Configure the PlayerIO turn-based multiplayer and the same device turn-based multiplayer Use Pathfinder for AI path finding which will help the enemy soldiers and bombs to track their corresponding destinations Integrate AdMob ANE for some monetization and Floxleaderboards for tracking scores Organize deployment to the App Store and Google Play with all the necessary icons, certificates, and launch images.

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