Ps2 wwe games best
Raw series was known for. However, the game lacked depth, as it didn't take long to play through the Path of Champions story mode and the entire collection of dream matches featured in the Fantasy Warfare mode.
Add to that the limited amount of match types, and you get a fun title that unfortunately lacked replayability. Raw was a step back in the right direction. It abolished the fighting style system that dragged its predecessor down, which made the game more exciting to play. Although the title's best remembered for the debut of the Road To Wrestlemania mode, which gave players six completely original stories to play through.
Tailoring them to specific superstars allowed the protagonists to show more personality, instead of having generic dialogue that fit everyone in the game. SmackDown Vs. Raw did what you expect of a yearly title, keep what worked before and build on it. It took SVR 09's strong gameplay and added some tweaks, including smoother animations, a better pin system, and the removal of the usual hud to give everything a cleaner look.
Plus, the fantastic Story Designer was introduced, which as the name of it suggests, allowed you to create your own stories, and they give you an abundance of options to create some great stuff. Shut Your Mouth doesn't get the credit it deserves for laying the groundwork for Here Comes The Pain as they're fundamentally similar games. One of the best things this title did was make the gameplay a great deal more enjoyable than it was in previous games by including smoother animations and more varied move-sets.
The lengthy season mode was another highlight, as it was filled with memorable moments like an NWO invasion , while the addition of alternate paths and a substantial amount of unlockables gave the mode a lot of replayability. Raw will always be remembered as the title that introduced GM mode to the series. It placed you in control of a brand of your choice, and you were tasked with putting on the best show possible to beat the other show in ratings and eventually win the GM of the year award.
The whole mode was a joy to play. As great as GM mode is, this game wouldn't be this high up on this list for one mode alone, as the game was also a delight to play, whether you were going through the compelling season mode or just playing exhibition matches. Raw built on what the previous installment did to make a truly fantastic wrestling game. A bit like Reptile in the first Mortal Kombat then, except for the fact that, well, at least Reptile got over. The digitised sprite-based madness continued with WWF In Your House , where a similarly larger-than-life tact was taken with the characters and their moveset, The British Bulldog for example actually wraps his foes in the Union Jack flag and his head morphs into, you guessed it, a bulldog whenever he headbutts his opponent.
Sadly then, the whole digitised, exaggerated wrestling shtick had already run its course by the time WWF In Your House released in late , and folks were already on the lookout for proper WWE games that more accurately represented the on-screen TV spectacle rather than a Z-grade fighting game with grainy, digitised, garbage sprite work.
Time to move on folks! Notable for: If you were born from or so onwards, you were probably fortunate enough to avoid playing it. So instead of that more accurate, more nuanced wrestling sim that most of us craved, we unfortunately got this instead.
Barely a wrestling game of any description, the character models in WWE War Zone looked like sentient, painted planks of wood locked in an epic struggle to fury-hump each other into submission. Awful business. And so they did it again. WWF Attitude careened onto PSOne back in when everybody thought the world was going to end, and this lump of cack did little to dissuade them of the fact. The problem though, is that it still felt like the second coming of WWF War Zone, which if you ever have had the misfortune of watching a dog vomit up its own number two, will provide you with a useful point of reference.
New match types and comically wooden wrestler entrances aside, there was nothing here that suggested any sort of real or meaningful improvement over WWF War Zone. I suppose you could hunt it down if you wanted to, but honestly, short of an horrendously botched, full-frontal lobotomy, why would you want to?
Thanks for that. Ah, now this is more like it. The first licensed WWE game to be exclusive to PlayStation after leaving the clutches of the now defunct Acclaim Entertainment and falling into the loving arms of now also defunct publisher THQ, SmackDown impressed with its ultra-responsive grappling and striking gameplay, a sizeable roster of superstars and story mode that was more than just a differently skinned Mortal Kombat style tournament tower.
Boasting more moves, a larger roster hi Kurt! Great game though! Notable for: Being the first licensed wrestling game on PS2 that actually looked like a PS2 title and not a PSOne game that accidentally shot itself up with botox on a crack bender. Oh, it was also the first title in the WWE series to feature commentary too, from the team of Michael Cole and Tazz, no less. Top business. Away from the much-improved season mode, Shut Your Mouth also resurrected the creation suite where players could extensively customise superstars and their movesets for use in the main game.
Notable for: Being the first game to be released under the WWE banner because the WWF known as the World Wildlife Fund back then cry-maxed over the fact that people with fully-functioning cerebrums would somehow conflate saving furry folk with sweaty lads wailing on each other with steel chairs, whilst adorned in spangly outfits. The problem though, was that it was irredeemably horrendous and made you want to piledrive your face into the nearest wall.
Blighted by ridiculously bad handling, some seriously shoddy physics and the most insipid arenas the human mind could possibly come up with, Crush Hour was basically the result of Carmageddon procreating with itself and creating a pain baby. Oh and the wrestler quotes thing from WWF War Zone returned here too, putting the rancid cherry on top of a rotting cake of sub-mediocrity.
I mean honestly, just look at the state of it in the video below. In addition to a decent career mode and a creation suite being stuffed with more customisation options than you could shake a Randy Orton wellness policy violation at, Here Comes the Pain also had a rejigged grappling system which let players mix up a larger amount of light and strong grapples resulting in the biggest move list the series had ever seen.
This was the absolute apex of the SmackDown series at this point and a real high point for wrestling games as a whole.
It was absolutely essential, and remains so even today. Notable for: Not only being genuinely one of the best wrestling games available at the time but for also having an absolutely belting roster that included the likes of Kurt Angle, Goldberg, and Brock Lesnar.
Top, top stuff. Nonetheless, it did have a couple of neat tricks up its sleeves to make it stand out a bit. The game also included a neat submission system where you could hold onto an illegal hold up until a five count this needs to come back, really as well as introducing a slew of minigames from chop battles to a skit where in bra and panties matches, the female wrestlers could spank each other.
On the flipside though, the game did let you craft your own belt in the new Create-A-Championship mode, which was nice. Alas, the match selection was limited to a singles and Bra and Panties match which if it happened these days, would go over probably about as well as the debut of the Shockmaster. Perhaps the best new feature of this WWE game though, was the introduction of an optional stamina meter which would force players to be economical with their attacks, lest they tire themselves out en route to a well-deserved stomping.
This was great simply because it marked the end of an era where previously folks could just spam highly damaging holds, slams and strikes ad infinitum and to this day, arguably remains one of the better elements of the series. Notable for: The PSP version of WWE SmackDown Vs Raw was absolutely spanking and mild graphical downgrade aside, presented a properly authentic take on the sport which easily stood alongside its home console counterpart. Smackdown vs. Raw introduced a new control method that implemented the analog stick for grappling instead of the face buttons.
It was a tricky system to learn for long-time players of the franchise but the game had a more natural flow to it than previous games. However, it was developed by the same team behind the popular Nintendo 64 wrestling games from WCW vs.
WWE Smackdown vs. Smackdown Vs. Raw was one of the first signs the series was beginning to outgrow the aging PS2 system. The PS2 version lacked several features found in the more powerful consoles like Create a Finisher and Superstar Threads. However, the Story Designer remained intact and offered players an incredible amount of depth to create their own WWE storylines and feuds. It marked the very last time the Smackdown! Thankfully, Smackdown vs.
Raw was a good send-off for the machine and pushed the aging console to its limits. The game came packed with tons of options for wrestling fans and even included the new Universe Mode alongside series staples like the Story Designer and the "Road to Wrestlemania ". The game was once again developed by wrestling game veterans AKI. The game retains its AKI momentum-based gameplay but added in more fighting styles like wrestling, street fighting, martial arts, kickboxing, and submissions.
In addition, the game had a good story mode which was unheard of for a fighting game series long before Mortal Kombat and Injustice. Raw remains a favorite amongst wrestling fans. For the first time, the series player could now take on the role of an authority figure in the WWE and compete against the opposing brand whether that is Raw or Smackdown.
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