Dosbox game speed too fast
It specifies the keyboard layout to be used. The keyboard layout has to provide support for the specified codepage, otherwise the layout loading will fail. If no codepage is specified, an appropriate codepage for the requested layout is chosen automatically. This is only needed when DOSBox does not find the codepage. If no codepagefile is specified, but you place all ten ega.
This maximum will vary from computer to computer. You have to keep the keys pressed for it to work! So either reassign them or reset the mapper. These are the default keybindings. They can be changed in the keymapper see Section 7: KeyMapper.
The standard joystick port in DOS supports a maximum of 4 axes and 4 buttons. For more, different modifications of that configuration were used. It is important to remember that if you saved the mapperfile without joystick connected, or with a different joystick setting, your new setting will not work properly, or not work at all, until you reset DOSBox's mapperfile.
Special Keys or -startmapper see Section 3. Command Line Parameters. You are presented with a virtual keyboard and a virtual joystick.
If you click on a button with your mouse, you can see in the lower left corner with which event it is associated EVENT and to what events it is currently bound. These are keys you need to have to be pressed while pressing BIND. These are generally only used when you want to change the special keys of DOSBox. Click on the Z on the keyboard mapper. Click "Add". Now press the X key on your keyboard. Therefore select the Z again, and click "Next" until you have the Z on your keyboard. Now click "Del".
The X on your keyboard is still mapped to the X as well! Click on the X in the keyboard mapper and search with "Next" until you find the mapped key X. Click "Del". You have a joystick attached, it is working fine under DOSBox and you want to play some keyboard-only game with the joystick it is assumed that the game is controlled by the arrows on the keyboard :. Maybe this will be improved in the next dosbox version. If you change the default mapping, you can save your changes by clicking on "Save".
To switch to a different keyboard layout, either the entry "keyboardlayout" in the [dos] section of the DOSBox configuration file can be used, or the internal DOSBox program keyb. The language is chosen according to the OS language, but the keyboard layout is not detected.
The FreeDOS. Some codepages are compiled into DOSBox, so it is mostly not needed to care about external codepage files. If you place all ten ega. Additional layouts can be added by copying the corresponding. Example: For the file UZ. The integration of keyboard layout packages like keybrd2.
Note that the keyboard layout allows foreign characters to be entered, but there is NO support for them in filenames. DOSBox can emulate a serial nullmodem cable over network and internet. It can be configured through the [serialports] section in the DOSBox configuration file. Set the same baudrate on both computers. Furthermore, additional parameters can be specified to control the behavior of the nullmodem connection.
These are all parameters:. Example: Be a server listening on TCP port The speed of an emulated DOS application depends on how many instructions can be emulated, which is adjustable number of cycles. But you can always manually force a different setting in the DOSBox's configuration file. You can force the slow or fast behavior by setting a fixed amount of cycles in the DOSBox's configuration file.
But you may also try using it with high amounts of cycles for example or more. You can repeat this until the game runs fast enough for you. Please note that this is a trade-off: you lose in fluidity of video what you gain in speed.
You can also try to disable the sound through the setup utility of the game to reduce load on your CPU further. The syntax is. See section Whenever you have any problem with DOSBox check these messages. The configuration file is automatically created the first time you run DOSBox. The file can be found in:. The file is divided into several sections. Each section starts with a [section name] line. You can start DOSBox with the -conf switch to load the generated file and use its settings.
DOSBox will load configuration files that are specified with -conf. If none were specified, it will try to load "dosbox. If there is none, DOSBox will load the user configuration file. This file will be created if it doesn't exist. Read the language file, and you will hopefully understand how to change it.
Start DOSBox with the -lang switch to use your new language file. Alternatively, you can setup the filename in the configuration file in the [dosbox] section. If you have two controllers connected, each will emulate a joystick with 2 axes and 2 buttons. If you have only one controller connected, it will emulate a joystick with only 2 axis and 2 buttons. Default: Last edited by Valden21 ; 30 Oct, pm. Per page: 15 30 Date Posted: 18 Mar, pm.
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Thanks for your answer, but the game definitely uses more than 1MB in DOSbox, how can you explain this? And Freedos supports much more RAM. DevShine where do you see the memory usage? And Freedos supports much more RAM who told you that? The programmer must manually handle any memory higher than 1MB. DOS itself has no idea about memory above 1MB.
Anyway your question has no code so it's off-topic here. There's no way to optimize a program without knowing anything about it — phuclv. But it is still slow. Currently, it runs fast in Windows 98, but not in Dosbox and FreeDos. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. The Overflow Blog. Podcast Making Agile work for data science. Stack Gives Back Featured on Meta.
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